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Policymaker (social systems) article

A systematic literature review of the impacts of digital games designed for older adults



Findings
  • Supporting technical documents that are social systems-relevant
    Not usually available for this document type
  • Scientific Abstract
Recency, quality and context of the findings
  • Last year literature searched
    2018-12
  • Year Published
    2019
  • Quality Rating
    2/9 (AMSTAR rating from McMaster Health Forum)
  • Countries in which studies (included in the synthesis) were conducted
    United States (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Ghana (4); France (3); Japan (3); Netherlands (3); Korea (Republic of) (3); Ireland (2); Spain (2); United Kingdom (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); United Kingdom (1); Taiwan (1)
  • Global/regional focus
    Not yet available
  • Country focus
  • Low - and middle-income country (LMIC) focus
    Not applicable
Additional details about the research
  • Type of document
    Evidence syntheses of effects
  • Type of question
    Effectiveness
  • Focus
    Specific
  • Domain
    Programs and services
    Community and social services
    Other social services
  • Social system topic(s)
    Implementation strategies
    Citizen-targeted strategy
    Skills and competencies development
    (Personal) Support
  • Theme
    Optimal aging
Publication details
  • Citation
    Wang YL, Hou HT, Tsai CC. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology. 2019;46(1):1-17.
  • DOI
    10.1080/03601277.2019.1694448

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