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Policymaker (social systems) article
A systematic literature review of the impacts of digital games designed for older adults
Findings
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Supporting technical documents that are social systems-relevantNot usually available for this document type
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Scientific Abstract
Recency, quality and context of the findings
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Last year literature searched2018-12
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Year Published2019
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Quality Rating2/9 (AMSTAR rating from McMaster Health Forum)
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Countries in which studies (included in the synthesis) were conductedUnited States (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Ghana (4); France (3); Japan (3); Netherlands (3); Korea (Republic of) (3); Ireland (2); Spain (2); United Kingdom (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); United Kingdom (1); Taiwan (1)
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Global/regional focusNot yet available
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Country focus
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Low - and middle-income country (LMIC) focusNot applicable
Additional details about the research
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Type of documentEvidence syntheses of effects
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Type of questionEffectiveness
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FocusSpecific
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DomainPrograms and servicesCommunity and social servicesOther social services
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Social system topic(s)Implementation strategiesCitizen-targeted strategySkills and competencies development(Personal) Support
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ThemeOptimal aging
Publication details
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CitationWang YL, Hou HT, Tsai CC. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology. 2019;46(1):1-17.
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DOI10.1080/03601277.2019.1694448


